Angle

A quantity describing an angle. (For example, 90 degrees.)

Types

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object Companion
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abstract class Unit : UnitBase

Angle units.

Properties

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open override val rawValue: Long

Raw unformatted value.

Functions

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open operator override fun div(divisor: Angle): Double
open operator override fun div(divisor: Double): Angle
open operator override fun div(divisor: Int): Angle

Returns a new instance with the value from this divided by divisor.

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Expresses the angle's value in degrees.

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Expresses the angle's value in nanodegrees.

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Expresses the angle's value in radians.

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Expresses the angle's value in degrees.

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Expresses the angle's value in degrees normalized to range [0, 360).

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open operator override fun minus(other: Angle): Angle

Returns a new instance that has other's value subtracted from this.

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open operator override fun plus(other: Angle): Angle

Returns a new instance with a value equal to the sum of values from this and other.

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open override fun selfFactory(rawValue: Long): Angle

Creates a new instance with the provided rawValue.

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open operator override fun times(factor: Double): Angle
open operator override fun times(factor: Int): Angle

Returns a new instance with the value from this multiplied by factor.

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open override fun toString(): String

Returns a formatted value.

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open operator override fun unaryMinus(): Angle

Returns a new instance with the value from this as negative.

Inherited functions

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open fun abs(): Angle

Returns a new instance with the value from this as absolute value.

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open operator override fun compareTo(other: Angle): Int

Compares this object with the other object.

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Returns a FormattedQuantity representation of the value from this in the given unit.

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open fun toDouble(unit: Angle.Unit): Double

Expresses the value of this under the given unit as a Double.

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open fun toLong(unit: Angle.Unit): Long

Expresses the value of this under the given unit as a Long.