CameraOptions

Determines options for the new configuration of the camera. For example the location, zoom level, tilt angle.

All the options are optional. Setting any of these to null keeps the current camera property unmodified.

See also

to check convenient factory methods that can create various CameraOptions.

Constructors

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constructor(position: GeoPoint? = null, @FloatRange(from = 0.0, to = 22.0) zoom: Double? = null, @FloatRange(from = 0.0, to = 90.0) tilt: Double? = null, @FloatRange(from = 0.0, to = 360.0) rotation: Double? = null, @FloatRange(from = 1.0, to = 150.0) fieldOfView: Double? = null)

Functions

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fun deepCopy(position: GeoPoint? = null, @FloatRange(from = 0.0, to = 22.0) zoom: Double? = null, @FloatRange(from = 0.0, to = 90.0) tilt: Double? = null, @FloatRange(from = 0.0, to = 360.0) rotation: Double? = null, @FloatRange(from = 1.0, to = 150.0) fieldOfView: Double? = null): CameraOptions

Performs a deep copy of the current CameraOptions including all the properties which are not accessible via the constructor parameters.

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abstract fun describeContents(): Int
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abstract fun writeToParcel(p0: Parcel, p1: Int)

Properties

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val fieldOfView: Double? = null

New camera field of view (in degrees).

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val position: GeoPoint? = null

GeoPoint of the new camera position.

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val rotation: Double? = null

Sets the camera heading. Heading is measured starting at due north and continues clockwise around the compass. Thus, north is 0 degrees, east is 90 degrees, south is 180 degrees, and so on.

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val tilt: Double? = null

Sets the tilt to the specified angle. The tilt is measured from the nadir, meaning that a value of 0 indicates the camera looking straight down, and 90 means straight ahead towards the horizon.

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val zoom: Double? = null

Zoom value for the camera. The value shall be clamped by the CameraController.minZoom and the CameraController.maxZoom values. Values go from 0 (no zoom) to 22 (fully zoomed in). For example, 15 is building-level zoom.