TtSearchView

class TtSearchView @JvmOverloads constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int = R.attr.tt_searchview_style) : SearchView

Overview

A SearchView with a search indicator, toggleable collapsed/expanded width, and a lock feature that allows for preventing any user interaction. When the input field shows a query, the search view shows a query icon at the end of the input field. While the search is ongoing, the search view can show a search indicator next to the clear icon.

Features

Searching

The client can updateSearchState of the search view to communicate the current state to the user. See the SearchState for the available states.

Locking

The client can control whether the search view is interactive by setting the ttIsLocked value.

When ttIsLocked is true:

  • The search view is in the locked state and cannot be interacted with.

  • The hint is replaced with an explanatory ttLockedReason message.

  • The search icon is replaced with ttLockedIcon.

Expansion

The client can make the search view expand when it is tapped and collapse when it loses focus by setting ttExpandedWidth.

When ttExpandedWidth is set:

  • If the collapsed search view has been tapped, it expands its width to the ttExpandedWidth.

  • If the expanded search view has lost focus, it collapses back to its initial size, as declared in the XML file or according to the value provided by the LayoutParams.

NOTE: If ttExpandedWidth is set, the search view, while collapsed, will not accept any input even if focused and has to be first expanded.

NOTE: If ttExpandedWidth is reset to 0, the search view will resize its width to the value declared in the XML file or according to the value provided by the LayoutParams. If that width is too small for the search view to be usable, the client can updateLayoutParams. It is only valid to updateLayoutParams when ttExpandedWidth is 0, otherwise the collapse or expansion of the search view will override the LayoutParams set by the client.

Theming and customization

For the detailed theming and customization guide refer to the developer portal documentation.

For the reference, below is the stock search view style.

Search view default style

<resources>
<style name="TtSearchView">
<item name="android:background">@drawable/tt_searchview_background_selector</item>
<item name="android:gravity">center_vertical</item>
<item name="android:height">?attr/tt_searchview_height</item>
<item name="android:layout_height">?attr/tt_searchview_height</item>
<item name="android:stateListAnimator">?attr/tt_statelistanimator_none</item>
<item name="android:textCursorDrawable">@drawable/tt_text_cursor</item>
<item name="closeIcon">?attr/tt_inputfield_clear_icon</item>
<item name="iconifiedByDefault">false</item>
<item name="queryBackground">@null</item>
<item name="queryHint">@string/tt_common_action_search</item>
<item name="ttLockedIcon">?attr/tt_lock_icon</item>
<item name="ttLockedReason">@null</item>
<item name="ttSearchHintTextColor">?attr/tt_surface_content_color_emphasis_low</item>
<item name="ttSearchIcon">?attr/tt_search_icon</item>
<item name="ttSearchIconTint">?attr/tt_surface_content_color_emphasis_high</item>
<item name="ttSearchingIndicatorTint">?attr/tt_surface_content_color_emphasis_high</item>
<item name="ttSearchTextAppearance">?attr/tt_label_text_style_l</item>
<item name="ttSearchTextColor">?attr/tt_surface_content_color_emphasis_high</item>
<item name="ttTypeOnlyMode">false</item>
</style>
</resources>

XML Attributes

All theme attributes used by this control are declared in com.tomtom.tools.android.core.theme. To use this control, it is mandatory to define these attribute values. Attributes affecting the search view are listed below.

Platform-wide attributes

NOTE: Changes to attributes listed in this section could cause side effects if not done carefully because it might affect other UI controls.

tt_animation_duration_medium_msThe duration of the expansion animation.
tt_icon_size_6The searching indicator size.
tt_inputfield_clear_iconThe clear search icon drawable.
tt_label_text_style_lThe input field text appearance.
tt_loading_iconThe searching indicator drawable.
tt_lock_iconThe lock indicator drawable.
tt_spacing_5The input field padding.

TtSearchView attributes

ttSearchTextAppearanceR.attr.tt_label_text_style_lThe input field text appearance.
ttSearchTextColorR.attr.tt_surface_content_color_emphasis_highThe input field text color. Overrides the ttSearchTextAppearance.
ttSearchHintTextColorR.attr.tt_surface_content_color_emphasis_lowThe input field hint color. Also used for lock reason text. Overrides the ttSearchTextAppearance.
ttSearchIconR.attr.tt_search_iconThe search icon.
ttSearchIconTintR.attr.tt_surface_content_color_emphasis_highThe search icon tint.
ttSearchingIndicatorTintR.attr.tt_surface_content_color_emphasis_highThe searching indicator icon tint.
ttIsLockedfalseThe boolean, indicating whether the search view is locked.
ttLockedIconR.attr.tt_lock_iconThe lock icon.
ttLockedReasonnullThe lock reason explanatory text.
ttExpandedWidth0.0fThe width of the search view in expanded mode.
ttTypeOnlyModefalseThe boolean, indicating whether the text selection, copying, etc. are allowed.

Parameters

context

The display context.

attrs

The attribute set provided in the layout XML file.

defStyleAttr

The default style attribute set. The default value is R.attr.tt_searchview_style

Constructors

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constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int = R.attr.tt_searchview_style)

Types

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The state of the search view. The view's visual components can have different appearances for each state.

Properties

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If set, this view's width will expand to the given value when tapped. When the view loses focus, it will collapse back to its original width.

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When true, the search view is in the locked state and cannot be interacted with. The view will then show an explanatory message if expanded, and the search icon will be replaced with a locked state icon.

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var ttLockedIcon: Drawable?

The drawable for the lock icon. If null, lock icon is not shown.

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When ttIsLocked is true, this string is shown in the input field explaining why the search view is locked.

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The color for the hint text in the search input field. The same color applies for ttLockedReason.

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var ttSearchIcon: Drawable?

The drawable for the search icon. If null, search icon is not shown.

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The tint color for ttSearchIcon. If null, no tint applies.

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The tint color for the searching indicator. If null, no tint applies.

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The TextAppearance for the search input field. Applies to the query text, the hint text and the ttLockedReason.

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The color for the query text in the search input field.

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When true, the search view is in the type only mode, meaning that all text utils like text select and cut/copy/paste text along with the long click and double click interactions are disabled.

Functions

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open override fun onInterceptTouchEvent(ev: MotionEvent): Boolean

This override is necessary in order to make sure tapping on any part of the SearchView will expand it if it's collapsed. Otherwise, child views would intercept the click and expanding would not work correctly.

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open override fun requestFocus(direction: Int, previouslyFocusedRect: Rect?): Boolean
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open override fun setOnQueryTextFocusChangeListener(listener: View.OnFocusChangeListener?)
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open override fun setQuery(query: CharSequence?, submit: Boolean)

fun setQuery(query: CharSequence?, submit: Boolean, moveSelectionToFirstCharacter: Boolean = false)

Sets query string in the text field, submit the query if it's needed and moveSelectionToFirstCharacter optionally.

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Sets ttLockedIcon by resolving the drawable from the given icon.

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Sets ttLockedReason by resolving the text from the given reason.

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Sets ttSearchIcon by resolving the drawable from the given icon.

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Updates the view appearance according to the given state, such as the visibility of the clear icon, the search indicator etc.

Inherited functions

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open override fun addChildrenForAccessibility(p0: ArrayList<View>)
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open override fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open override fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
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open override fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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open override fun addTouchables(p0: ArrayList<View>)
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open fun addView(p0: View)
open override fun addView(p0: View, p1: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int)
open fun addView(p0: View, p1: Int, p2: ViewGroup.LayoutParams)
open fun addView(p0: View, p1: Int, p2: Int)
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open fun animate(): ViewPropertyAnimator
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open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
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open override fun bringChildToFront(p0: View)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open override fun childDrawableStateChanged(p0: View)
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open override fun childHasTransientStateChanged(p0: View, p1: Boolean)
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open fun clearAnimation()
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open override fun clearChildFocus(p0: View)
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open override fun clearFocus()
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open fun computeScroll()
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
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open fun createContextMenu(p0: ContextMenu)
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open override fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
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open override fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
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open override fun dispatchConfigurationChanged(p0: Configuration)
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open override fun dispatchCreateViewTranslationRequest(p0: MutableMap<AutofillId, LongArray>, p1: IntArray, p2: TranslationCapability, p3: MutableList<ViewTranslationRequest>)
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open override fun dispatchDisplayHint(p0: Int)
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open override fun dispatchDragEvent(p0: DragEvent): Boolean
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open override fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
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open override fun dispatchFinishTemporaryDetach()
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
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open override fun dispatchKeyEvent(p0: KeyEvent): Boolean
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open override fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
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open override fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
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open override fun dispatchPointerCaptureChanged(p0: Boolean)
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
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open override fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
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open override fun dispatchProvideStructure(p0: ViewStructure)
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open override fun dispatchScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
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open override fun dispatchSetActivated(p0: Boolean)
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open override fun dispatchSetSelected(p0: Boolean)
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open override fun dispatchStartTemporaryDetach()
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open override fun dispatchSystemUiVisibilityChanged(p0: Int)
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open override fun dispatchTouchEvent(p0: MotionEvent): Boolean
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open override fun dispatchTrackballEvent(p0: MotionEvent): Boolean
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open override fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
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open override fun dispatchWindowFocusChanged(p0: Boolean)
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open override fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
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open override fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
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open override fun dispatchWindowInsetsAnimationProgress(p0: WindowInsets, p1: MutableList<WindowInsetsAnimation>): WindowInsets
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open override fun dispatchWindowInsetsAnimationStart(p0: WindowInsetsAnimation, p1: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
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open override fun dispatchWindowVisibilityChanged(p0: Int)
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open fun draw(p0: Canvas)
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open fun endViewTransition(p0: View)
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open override fun findFocus(): View
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fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
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open override fun findOnBackInvokedDispatcherForChild(p0: View, p1: View): OnBackInvokedDispatcher?
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fun <T : View> findViewById(p0: Int): T
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open override fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
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fun <T : View> findViewWithTag(p0: Any): T
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open override fun focusableViewAvailable(p0: View)
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open fun focusSearch(p0: Int): View
open override fun focusSearch(p0: View, p1: Int): View
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open fun forceLayout()
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open override fun gatherTransparentRegion(p0: Region?): Boolean
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open fun generateDisplayHash(p0: String, p1: Rect?, p2: Executor, p3: DisplayHashResultCallback)
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open override fun generateLayoutParams(p0: AttributeSet): LinearLayoutCompat.LayoutParams
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
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open fun getAlpha(): Float
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open fun getAnimation(): Animation
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open fun getAnimationMatrix(): Matrix?
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open fun getApplicationWindowToken(): IBinder
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fun getAutofillId(): AutofillId
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open fun getAutofillType(): Int
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open fun getAutofillValue(): AutofillValue?
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open fun getBackground(): Drawable
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open fun getBackgroundTintBlendMode(): BlendMode?
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open fun getBackgroundTintList(): ColorStateList?
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open fun getBackgroundTintMode(): PorterDuff.Mode?
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open override fun getBaseline(): Int
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fun getBottom(): Int
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open fun getChildAt(p0: Int): View
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open fun getChildCount(): Int
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open override fun getChildVisibleRect(p0: View, p1: Rect, p2: Point): Boolean
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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fun getContentCaptureSession(): ContentCaptureSession?
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fun getContext(): Context
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open fun getDisplay(): Display
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open fun getDividerDrawable(): Drawable
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@RestrictTo(value = [RestrictTo.Scope.LIBRARY_GROUP_PREFIX])
open fun getDividerWidth(): Int
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusables(p0: Int): ArrayList<View>
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open fun getFocusedChild(): View
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open fun getFocusedRect(p0: Rect)
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open fun getForeground(): Drawable
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open fun getForegroundTintBlendMode(): BlendMode?
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open fun getForegroundTintList(): ColorStateList?
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open fun getForegroundTintMode(): PorterDuff.Mode?
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open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
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@GravityInt
open fun getGravity(): Int
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getId(): Int
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open fun getImeOptions(): Int
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open fun getInputType(): Int
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutAnimation(): LayoutAnimationController
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open fun getLayoutAnimationListener(): Animation.AnimationListener
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open fun getLayoutMode(): Int
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open fun getLayoutParams(): ViewGroup.LayoutParams
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open fun getLayoutTransition(): LayoutTransition
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fun getLeft(): Int
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open fun getMatrix(): Matrix
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open fun getMaxWidth(): Int
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
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open fun getOrientation(): Int
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open fun getOutlineProvider(): ViewOutlineProvider
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open override fun getOverlay(): ViewGroupOverlay
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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fun getParent(): ViewParent
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open fun getParentForAccessibility(): ViewParent
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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open fun getPointerIcon(): PointerIcon
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@Nullable
open fun getQueryHint(): CharSequence?
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open fun getResources(): Resources
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fun getRight(): Int
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open fun getRootSurfaceControl(): AttachedSurfaceControl?
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open fun getRootView(): View
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open fun getRootWindowInsets(): WindowInsets
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getShowDividers(): Int
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open fun getSolidColor(): Int
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open fun getStateListAnimator(): StateListAnimator
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open fun getSuggestionsAdapter(): CursorAdapter
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getTouchables(): ArrayList<View>
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open fun getTouchDelegate(): TouchDelegate
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
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open fun getViewTranslationResponse(): ViewTranslationResponse?
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open fun getViewTreeObserver(): ViewTreeObserver
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open fun getVisibility(): Int
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open fun getWeightSum(): Float
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getWindowInsetsController(): WindowInsetsController?
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open fun getWindowToken(): IBinder
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open fun getWindowVisibleDisplayFrame(p0: Rect)
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open override fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open override fun hasTransientState(): Boolean
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open fun indexOfChild(p0: View): Int
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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override fun invalidateChild(p0: View, p1: Rect)
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open override fun invalidateChildInParent(p0: IntArray, p1: Rect): ViewParent
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open override fun invalidateDrawable(p0: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isIconified(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open override fun jumpDrawablesToCurrentState()
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open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
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override fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
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fun measure(p0: Int, p1: Int)
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open override fun notifySubtreeAccessibilityStateChanged(p0: View, p1: View, p2: Int)
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fun offsetDescendantRectToMyCoords(p0: View, p1: Rect)
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open fun offsetLeftAndRight(p0: Int)
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fun offsetRectIntoDescendantCoords(p0: View, p1: Rect)
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open fun offsetTopAndBottom(p0: Int)
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open override fun onActionViewCollapsed()
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open override fun onActionViewExpanded()
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open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
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open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
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open fun onCreateInputConnection(p0: EditorInfo): InputConnection
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open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(p0: LongArray, p1: IntArray, p2: Consumer<ViewTranslationRequest>)
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open override fun onDescendantInvalidated(p0: View, p1: View)
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open fun onDragEvent(p0: DragEvent): Boolean
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open fun onDrawForeground(p0: Canvas)
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open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
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open fun onGenericMotionEvent(p0: MotionEvent): Boolean
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open fun onHoverChanged(p0: Boolean)
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open fun onHoverEvent(p0: MotionEvent): Boolean
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open override fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
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open override fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
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open fun onInterceptHoverEvent(p0: MotionEvent): Boolean
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open override fun onNestedFling(p0: View, p1: Float, p2: Float, p3: Boolean): Boolean
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open override fun onNestedPreFling(p0: View, p1: Float, p2: Float): Boolean
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open override fun onNestedPrePerformAccessibilityAction(p0: View, p1: Int, p2: Bundle?): Boolean
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open override fun onNestedPreScroll(p0: View, p1: Int, p2: Int, p3: IntArray)
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open override fun onNestedScroll(p0: View, p1: Int, p2: Int, p3: Int, p4: Int)
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open override fun onNestedScrollAccepted(p0: View, p1: View, p2: Int)
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open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
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open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)
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open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)
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open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
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open fun onProvideStructure(p0: ViewStructure)
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open fun onProvideVirtualStructure(p0: ViewStructure)
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open fun onReceiveContent(p0: ContentInfo): ContentInfo?
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open fun onRequestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
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open override fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
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open fun onScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
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open override fun onStartNestedScroll(p0: View, p1: View, p2: Int): Boolean
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open override fun onStopNestedScroll(p0: View)
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open fun onTouchEvent(p0: MotionEvent): Boolean
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open fun onTrackballEvent(p0: MotionEvent): Boolean
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open fun onViewAdded(p0: View)
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open fun onViewRemoved(p0: View)
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open fun onViewTranslationResponse(p0: ViewTranslationResponse)
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open fun onVirtualViewTranslationResponses(p0: LongSparseArray<ViewTranslationResponse>)
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open override fun onWindowFocusChanged(p0: Boolean)
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open fun performAccessibilityAction(p0: Int, p1: Bundle?): Boolean
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open fun performClick(): Boolean
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open fun performReceiveContent(p0: ContentInfo): ContentInfo?
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
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open override fun recomputeViewAttributes(p0: View)
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open fun removeAllViews()
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open fun removeOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
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open fun removeOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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open override fun removeView(p0: View)
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open fun removeViewAt(p0: Int)
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open fun removeViewInLayout(p0: View)
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open fun removeViews(p0: Int, p1: Int)
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open fun removeViewsInLayout(p0: Int, p1: Int)
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open override fun requestChildFocus(p0: View, p1: View)
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open override fun requestChildRectangleOnScreen(p0: View, p1: Rect, p2: Boolean): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(p0: Rect): Boolean
open fun requestRectangleOnScreen(p0: Rect, p1: Boolean): Boolean
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open override fun requestSendAccessibilityEvent(p0: View, p1: AccessibilityEvent): Boolean
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open override fun requestTransparentRegion(p0: View)
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fun <T : View> requireViewById(p0: Int): T
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open fun resetPivot()
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open override fun restoreDefaultFocus(): Boolean
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open fun restoreHierarchyState(p0: SparseArray<Parcelable>)
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fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
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open fun saveHierarchyState(p0: SparseArray<Parcelable>)
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)
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open fun setAccessibilityDelegate(p0: View.AccessibilityDelegate?)
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open fun setActivated(p0: Boolean)
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open fun setAlpha(p0: Float)
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open fun setAnimation(p0: Animation)
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open fun setAnimationMatrix(p0: Matrix?)
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@RestrictTo(value = [RestrictTo.Scope.LIBRARY_GROUP_PREFIX])
open fun setAppSearchData(p0: Bundle)
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open fun setAutofillHints(vararg p0: String)
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open fun setAutofillId(p0: AutofillId?)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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open fun setBackgroundDrawable(p0: Drawable)
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open fun setBackgroundTintBlendMode(p0: BlendMode?)
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open fun setBackgroundTintList(p0: ColorStateList?)
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open fun setBackgroundTintMode(p0: PorterDuff.Mode?)
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fun setBottom(p0: Int)
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open fun setCameraDistance(p0: Float)
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open fun setClickable(p0: Boolean)
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open fun setClipBounds(p0: Rect)
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open fun setClipChildren(p0: Boolean)
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open fun setContentCaptureSession(p0: ContentCaptureSession?)
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open fun setDividerDrawable(p0: Drawable)
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open fun setDividerPadding(p0: Int)
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open fun setElevation(p0: Float)
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open fun setEnabled(p0: Boolean)
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open fun setFadingEdgeLength(p0: Int)
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
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open fun setForeground(p0: Drawable)
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open fun setForegroundTintBlendMode(p0: BlendMode?)
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open fun setForegroundTintList(p0: ColorStateList?)
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open fun setForegroundTintMode(p0: PorterDuff.Mode?)
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open fun setGravity(@GravityInt p0: Int)
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open fun setHorizontalScrollbarThumbDrawable(p0: Drawable?)
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open fun setHorizontalScrollbarTrackDrawable(p0: Drawable?)
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open fun setHovered(p0: Boolean)
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open fun setIconified(p0: Boolean)
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open fun setId(p0: Int)
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open fun setImeOptions(p0: Int)
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open fun setInputType(p0: Int)
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open fun setKeepScreenOn(p0: Boolean)
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open fun setLabelFor(p0: Int)
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open fun setLayerPaint(p0: Paint?)
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open fun setLayerType(p0: Int, p1: Paint?)
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open fun setLayoutAnimation(p0: LayoutAnimationController)
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open fun setLayoutAnimationListener(p0: Animation.AnimationListener)
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open fun setLayoutDirection(p0: Int)
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open fun setLayoutMode(p0: Int)
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open fun setLayoutParams(p0: ViewGroup.LayoutParams)
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open fun setLayoutTransition(p0: LayoutTransition)
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fun setLeft(p0: Int)
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setMaxWidth(p0: Int)
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open fun setMinimumHeight(p0: Int)
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open fun setMinimumWidth(p0: Int)
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open fun setNextFocusDownId(p0: Int)
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open fun setNextFocusLeftId(p0: Int)
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open fun setNextFocusRightId(p0: Int)
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open fun setNextFocusUpId(p0: Int)
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open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener)
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open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener)
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open fun setOnClickListener(p0: View.OnClickListener?)
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open fun setOnCloseListener(p0: SearchView.OnCloseListener)
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open fun setOnContextClickListener(p0: View.OnContextClickListener?)
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open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener)
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open fun setOnDragListener(p0: View.OnDragListener)
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open fun setOnFocusChangeListener(p0: View.OnFocusChangeListener)
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open fun setOnGenericMotionListener(p0: View.OnGenericMotionListener)
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open fun setOnHierarchyChangeListener(p0: ViewGroup.OnHierarchyChangeListener)
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open fun setOnHoverListener(p0: View.OnHoverListener)
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open fun setOnKeyListener(p0: View.OnKeyListener)
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open fun setOnLongClickListener(p0: View.OnLongClickListener?)
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open fun setOnQueryTextListener(p0: SearchView.OnQueryTextListener)
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open fun setOnReceiveContentListener(p0: Array<String>?, p1: OnReceiveContentListener?)
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open fun setOnScrollChangeListener(p0: View.OnScrollChangeListener)
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open fun setOnSearchClickListener(p0: View.OnClickListener)
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open fun setOnSuggestionListener(p0: SearchView.OnSuggestionListener)
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open fun setOnSystemUiVisibilityChangeListener(p0: View.OnSystemUiVisibilityChangeListener)
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open fun setOnTouchListener(p0: View.OnTouchListener)
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open fun setOrientation(p0: Int)
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open fun setOutlineProvider(p0: ViewOutlineProvider)
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open fun setOverScrollMode(p0: Int)
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p0: Float)
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open fun setPivotY(p0: Float)
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open fun setPointerIcon(p0: PointerIcon)
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open fun setPressed(p0: Boolean)
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open fun setQueryHint(@Nullable p0: CharSequence?)
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open fun setRenderEffect(p0: RenderEffect?)
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fun setRight(p0: Int)
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open fun setRotation(p0: Float)
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open fun setRotationX(p0: Float)
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open fun setRotationY(p0: Float)
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open fun setSaveEnabled(p0: Boolean)
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open fun setScaleX(p0: Float)
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open fun setScaleY(p0: Float)
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open fun setScrollBarSize(p0: Int)
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open fun setScrollBarStyle(p0: Int)
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fun setScrollCaptureCallback(p0: ScrollCaptureCallback?)
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
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open fun setScrollX(p0: Int)
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open fun setScrollY(p0: Int)
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open fun setSearchableInfo(p0: SearchableInfo)
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open fun setSelected(p0: Boolean)
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open fun setShowDividers(p0: Int)
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open fun setStateListAnimator(p0: StateListAnimator)
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open fun setSuggestionsAdapter(p0: CursorAdapter)
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
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open fun setTextAlignment(p0: Int)
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open fun setTextDirection(p0: Int)
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fun setTop(p0: Int)
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open fun setTouchDelegate(p0: TouchDelegate)
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open fun setTranslationX(p0: Float)
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open fun setTranslationY(p0: Float)
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open fun setTranslationZ(p0: Float)
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open fun setVerticalGravity(p0: Int)
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open fun setVerticalScrollbarThumbDrawable(p0: Drawable?)
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open fun setVerticalScrollbarTrackDrawable(p0: Drawable?)
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open fun setViewTranslationCallback(p0: ViewTranslationCallback)
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open fun setVisibility(p0: Int)
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open fun setWeightSum(p0: Float)
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open fun setWillNotDraw(p0: Boolean)
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open override fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)
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open fun setX(p0: Float)
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open fun setY(p0: Float)
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open fun setZ(p0: Float)
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open fun showContextMenu(p0: Float, p1: Float): Boolean
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open override fun showContextMenuForChild(p0: View): Boolean
open override fun showContextMenuForChild(p0: View, p1: Float, p2: Float): Boolean
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open fun startActionMode(p0: ActionMode.Callback): ActionMode
open fun startActionMode(p0: ActionMode.Callback, p1: Int): ActionMode
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open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback): ActionMode
open override fun startActionModeForChild(p0: View, p1: ActionMode.Callback, p2: Int): ActionMode
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open fun startAnimation(p0: Animation)
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fun startDrag(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
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fun startDragAndDrop(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
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open fun startViewTransition(p0: View)
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open fun stopNestedScroll()
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open fun suppressLayout(p0: Boolean)
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open override fun toString(): String
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open fun transformMatrixToGlobal(p0: Matrix)
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open fun transformMatrixToLocal(p0: Matrix)
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open fun unscheduleDrawable(p0: Drawable)
open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
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fun updateDragShadow(p0: View.DragShadowBuilder)
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open override fun updateViewLayout(p0: View, p1: ViewGroup.LayoutParams)
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open fun willNotDraw(): Boolean