InstantAnimation

An empty animation that instantly completes. Useful for replacing dynamic animations with when an animation should conditionally be instant.

Constructors

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Functions

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open override fun getDuration(): Long
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open override fun willChangeBounds(): Boolean
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Inherited functions

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open fun cancel()
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open fun getFillAfter(): Boolean
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open fun getRepeatCount(): Int
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open fun getRepeatMode(): Int
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open fun getStartOffset(): Long
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open fun getStartTime(): Long
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open fun getZAdjustment(): Int
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open fun hasEnded(): Boolean
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open fun hasStarted(): Boolean
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open fun initialize(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun reset()
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open fun restrictDuration(p0: Long)
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open fun setBackgroundColor(p0: Int)
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open fun setDuration(p0: Long)
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open fun setFillAfter(p0: Boolean)
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open fun setFillBefore(p0: Boolean)
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open fun setFillEnabled(p0: Boolean)
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open fun setInterpolator(p0: Context, p1: Int)
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open fun setRepeatCount(p0: Int)
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open fun setRepeatMode(p0: Int)
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open fun setStartOffset(p0: Long)
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open fun setStartTime(p0: Long)
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open fun setZAdjustment(p0: Int)
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open fun start()
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open fun startNow()

Extensions

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fun Animation.setAnimationEndListener(onAnimationEnd: () -> Unit)

Sets the animation listener on the animation, dispatching only the AnimationListener.onAnimationEnd callback.