EdgeRadialGradientDrawable

class EdgeRadialGradientDrawable : Drawable

EdgeRadialGradientDrawable renders a radial gradient centered on one edge of its bounds with its gradient radius extending to the bounds on the other 3 sides.

The standard GradientDrawable will only allow a fixed radius gradient.

Constructors

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fun EdgeRadialGradientDrawable()

Types

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enum Edge : Enum<EdgeRadialGradientDrawable.Edge>

The edge from which the gradient should radiate.

Properties

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var colors: IntArray?
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var edge: EdgeRadialGradientDrawable.Edge

Functions

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open override fun draw(canvas: Canvas)
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open override fun getOpacity(): Int
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open override fun setAlpha(alpha: Int)
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open override fun setColorFilter(colorFilter: ColorFilter?)

Inherited functions

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open fun applyTheme(p0: Resources.Theme)
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open fun canApplyTheme(): Boolean
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open fun clearColorFilter()
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fun copyBounds(): Rect
fun copyBounds(p0: Rect)
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open fun getAlpha(): Int
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fun getBounds(): Rect
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open fun getCallback(): Drawable.Callback?
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open fun getChangingConfigurations(): Int
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open fun getColorFilter(): ColorFilter?
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open fun getConstantState(): Drawable.ConstantState?
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open fun getCurrent(): Drawable
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open fun getDirtyBounds(): Rect
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open fun getHotspotBounds(p0: Rect)
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open fun getIntrinsicHeight(): Int
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open fun getIntrinsicWidth(): Int
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open fun getLayoutDirection(): Int
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fun getLevel(): Int
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getOpticalInsets(): Insets
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open fun getOutline(p0: Outline)
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open fun getPadding(p0: Rect): Boolean
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open fun getState(): IntArray
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open fun getTransparentRegion(): Region?
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open fun hasFocusStateSpecified(): Boolean
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open fun inflate(    p0: Resources,     p1: XmlPullParser,     p2: AttributeSet)
open fun inflate(    p0: Resources,     p1: XmlPullParser,     p2: AttributeSet,     p3: Resources.Theme?)
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open fun invalidateSelf()
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open fun isAutoMirrored(): Boolean
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open fun isFilterBitmap(): Boolean
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open fun isProjected(): Boolean
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open fun isStateful(): Boolean
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fun isVisible(): Boolean
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open fun jumpToCurrentState()
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open fun mutate(): Drawable
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open fun onLayoutDirectionChanged(p0: Int): Boolean
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open fun scheduleSelf(p0: Runnable, p1: Long)
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open fun setAutoMirrored(p0: Boolean)
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open fun setBounds(p0: Rect)
open fun setBounds(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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fun setCallback(p0: Drawable.Callback?)
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open fun setChangingConfigurations(p0: Int)
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open fun setColorFilter(p0: Int, p1: PorterDuff.Mode)
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open fun setDither(p0: Boolean)
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open fun setFilterBitmap(p0: Boolean)
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open fun setHotspot(p0: Float, p1: Float)
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open fun setHotspotBounds(    p0: Int,     p1: Int,     p2: Int,     p3: Int)
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fun setLayoutDirection(p0: Int): Boolean
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fun setLevel(p0: Int): Boolean
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open fun setState(p0: IntArray): Boolean
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open fun setTint(p0: Int)
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open fun setTintBlendMode(p0: BlendMode?)
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open fun setTintList(p0: ColorStateList?)
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open fun setTintMode(p0: PorterDuff.Mode?)
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open fun setVisible(p0: Boolean, p1: Boolean): Boolean
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open fun unscheduleSelf(p0: Runnable)