open class MapCode : Serializable
A MapCode represents a specific location, to within a few meters. Every location on Earth can be represented by a MapCode. Mapcodes are designed to be short, easy to recognize, remember, and communicate.
MapCode()
Empty constructor for the MapCode(type: MapCodeType!, fullMapcode: String!, territory: String!, code: String!)
Default constructor for the |
var code: String!
The mapcode without the territory element. It consists of two groups of letters and digits separated by a dot. Is it empty for an International mapcode. |
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var fullMapcode: String!
The full form of a mapcode (territory + code). It is always unambiguous. |
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var territory: String!
The territory element of the mapcode. The territory element is always in the Latin alphabet. Is it empty for an International mapcode. |
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var type: MapCodeType!
The type of mapcode. |
open fun getCode(): String!
Returns the mapcode without the territory element. It consists of two groups of letters and digits separated by a dot. It is empty for an International mapcode. |
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open fun getFullMapcode(): String!
Returns the full form of a mapcode (territory + code). It is always unambiguous. |
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open fun getTerritory(): String!
Returns the territory element of the mapcode. The territory element is always in the Latin alphabet. Is it empty for an International mapcode. |
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open fun getType(): MapCodeType!
Returns the type of mapcode. |
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open fun toString(): String |